House Rule discussion - Jammers
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The Grey Grot :: Gaming :: Warhammer 40K :: Apocalypse
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House Rule discussion - Jammers
In friendly games of Apocalypse, where players don't go in knowing the mission or their potential allies prior to the day of the game, Jammers can become a bit of a "Strategic Be-donk-a-donk-hat".
I would like to see Jammers not allowed unless we can come up with an alternative to preventing players from talking during their Deployment.
I would like to see Jammers not allowed unless we can come up with an alternative to preventing players from talking during their Deployment.
dswanick- Stormboy
- Join date : 2011-09-22
Age : 52
Location : Mattydale, NY, USA, Terra, Segmentum Solar
Re: House Rule discussion - Jammers
Not allowing jammers is a good house rule as this is near impossible to do.
Brian
Brian
Brian_Horton- Veteran
- Join date : 2009-06-03
Age : 51
Location : Marietta, NY
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The Grey Grot :: Gaming :: Warhammer 40K :: Apocalypse
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