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The Dark Eldar

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TheCuban
Headless Calgar
Company Master Steenrod
GrimsAxe
FarseerTarak
Azel RavenWood
High Marshal Jerard
Keebler
Firemission
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Post  The Man with No Name Sun Oct 31, 2010 2:57 pm

New codex or not, an army only plays as well as the person using it. Also have to take dice rolls into consideration. Good roles, good game. Bad rolls, bad game. It's that simple in my opinion.
The Man with No Name
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Post  Papa Nurgle Sun Oct 31, 2010 4:54 pm

The Man with No Name wrote:New codex or not, an army only plays as well as the person using it. Also have to take dice rolls into consideration. Good roles, good game. Bad rolls, bad game. It's that simple in my opinion.

Good rolls, bad rolls. I'm the guy with the gun.
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Post  The Man with No Name Sat Nov 06, 2010 1:00 pm

Yeah, but mine's bigger. LOL.
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Post  ChaplainDom Sun Nov 07, 2010 12:44 am

well I have this button that makes things go boom, Much faster than your gun or bigger guns! scratch
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Post  Company Master Steenrod Sun Nov 07, 2010 10:06 am

-walks by nonchallantly- FLASHBANG!!!!



-BANG!!!-
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Post  The Man with No Name Sun Nov 07, 2010 1:17 pm

Not unlike the "easy" button. That was easy. Rolling Eyes
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Post  ChaplainDom Sun Nov 07, 2010 1:57 pm

-walks by nonchallantly- FLASHBANG!!!!



-BANG!!!-

Ah forgot about the good ol flash bag. Touche!
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Post  Papa Nurgle Sun Nov 07, 2010 4:09 pm

I am still reading the codex. Unlike other codices which have had obvious loopholes and cracks and potential for being "broken", the DE codex doesn't look that way. There are some potentially nasty things about the army...but the army is going to take a LOT of book keeping and keeping things straight. I am looking forward to seeing the army in action...but I think a lot of people will get frustrated playing it. There seems to be a lot of thinking and strategy involved.
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Post  ChaplainDom Sun Nov 07, 2010 9:18 pm

I do hope that people can over time get a good handle on the army's playing style. They are a deadly army but if used poorly, it'll be shot to pieces or trampled. It would be nice to see Dark Eldar players, the vets from a while ago to new Dark Eldar players! I already have a feelings I will be seeing a lot of Lelith!
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Post  Papa Nurgle Sun Nov 07, 2010 9:47 pm

ChaplainDom wrote:I do hope that people can over time get a good handle on the army's playing style. They are a deadly army but if used poorly, it'll be shot to pieces or trampled. It would be nice to see Dark Eldar players, the vets from a while ago to new Dark Eldar players! I already have a feelings I will be seeing a lot of Lelith!

I'm intrigued by the pain tokens. It seems like an interesting way to do things.
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Post  Keebler Sun Nov 07, 2010 10:04 pm

But I can foresee many arguments of poorly kept book keeping on account of the pain tokens. I'm surprised GW didn't make special pain tokens to squeeze a few extra $$ out of people.
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Post  Papa Nurgle Sun Nov 07, 2010 10:16 pm

Keebler wrote:But I can foresee many arguments of poorly kept book keeping on account of the pain tokens. I'm surprised GW didn't make special pain tokens to squeeze a few extra $$ out of people.

Mitton and I were discussing this just the other day...and the idea that future armies might also use tokens of some sort. The thing that seems like a nightmare to keep track of is the combat drugs. As if keeping track of an IG shooting phase wasn't difficult enough.
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Post  Firemission Sun Nov 07, 2010 11:23 pm

you only roll 1 time on the combat drug chart. All models with the combat drug rule gets that one roll. Unless you bring the special Character that allows you to roll 2 dice.
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Post  Azel RavenWood Mon Nov 08, 2010 11:45 pm

Papa Nurgle wrote:

Mitton and I were discussing this just the other day...and the idea that future armies might also use tokens of some sort. The thing that seems like a nightmare to keep track of is the combat drugs. As if keeping track of an IG shooting phase wasn't difficult enough.

Hey i both agree with that statment and resent it....its not my fault everyone has like a freaking gun of death compared to my bagilion or so guns that will hopefully harm you.......i know its annoying but hey if it gets the job done, it gets the job done.......know i have to figure out the combanation............END thought!!!!!
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Post  Keebler Tue Nov 09, 2010 12:47 am

It's not really the multi-weapons in a squad we were talking about but the actual pain tokens.
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Post  Kayvaan 27 Tue Nov 09, 2010 2:14 am

Papa Nurgle wrote:
Keebler wrote:But I can foresee many arguments of poorly kept book keeping on account of the pain tokens. I'm surprised GW didn't make special pain tokens to squeeze a few extra $$ out of people.

Mitton and I were discussing this just the other day...and the idea that future armies might also use tokens of some sort. The thing that seems like a nightmare to keep track of is the combat drugs. As if keeping track of an IG shooting phase wasn't difficult enough.

I think if the DE player had common sense, they will figure out how to keep track of both pain tokens and combat drugs; ie: giant dice, beads for tokens, or simple pen and paper, i know i will attempt it
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Post  Company Master Steenrod Tue Nov 09, 2010 10:57 am

ChaplainDom wrote:
-walks by nonchallantly- FLASHBANG!!!!



-BANG!!!-

Ah forgot about the good ol flash bag. Touche!

lol why, thank you! i must say i do love a good flashbang!
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Post  GrimsAxe Thu Nov 11, 2010 1:12 am

Kayvaan 27 wrote:I think if the DE player had common sense, they will figure out how to keep track of both pain tokens and combat drugs; ie: giant dice, beads for tokens, or simple pen and paper, i know i will attempt it

I was thinking that one could glue a piece a metal under the base & have small magnets that you add or that have a dot of color to represent the # of tokens. This way they would stay with the units as you moved them.

& I can Sooo see Kroot getting "Feeding Tokens" in the next Tau book.
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Post  Firemission Fri Nov 12, 2010 4:07 pm

Well it was interesting paying the dark eldar. Will need to get some more games in to see how to truely play them. Power of pain Rocks.
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Post  Kayvaan 27 Fri Nov 12, 2010 8:42 pm

Firemission wrote:Well it was interesting paying the dark eldar. Will need to get some more games in to see how to truely play them. Power of pain Rocks.


Did they fair well? How many did you lose to shooting? I wish I could have stayed to watch, would have liked to pick up some pointers.
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Post  Firemission Fri Nov 12, 2010 10:07 pm

Christan's Flamer throwers did a number. We had 2 bikes left with full pain tokens. My Wych squad with full pain tokens and my archon and incubi alive hunting down Tylers Stuff. We only one because it was objective based and we took out most the troops. There were a few mistakes Nick and I made. Comes with new armies. Cant wait to try them out again next week.
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